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authorRobert Vollmert <rvollmert@gmx.net>2009-11-28 15:06:46 +0100
committerRobert Vollmert <rvollmert@gmx.net>2009-11-28 18:18:15 +0100
commit6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4 (patch)
tree87c7d71c9d0487c5e67ca9dff733675fd7f1c2f3 /crawl-ref/source/directn.cc
parenta7280a4d1b2470ff6f78f82b5afb2d3b6dfccd09 (diff)
downloadcrawl-ref-6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4.tar.gz
crawl-ref-6e1cc1abcff78fb383e25641b0b424bfb1d2ebb4.zip
Add an option to draw the player cursor manually.
Set use_fake_player_cursor = true to use this. This allows defaulting the cursor to off, which means less cursor blinking say when travelling. This patch also moves the cursor control closer to where it's used, so that the cursor is only turned on for actual input prompts. I've definitely missed some prompts here: almost anything that prompts for a single character and reads it using getch() will not have a cursor with use_fake_player_cursor set at the moment.
Diffstat (limited to 'crawl-ref/source/directn.cc')
-rw-r--r--crawl-ref/source/directn.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/directn.cc b/crawl-ref/source/directn.cc
index 5a5d70b731..1abc47b275 100644
--- a/crawl-ref/source/directn.cc
+++ b/crawl-ref/source/directn.cc
@@ -1042,7 +1042,7 @@ void direction(dist& moves, const targetting_type restricts,
return;
}
- cursor_control con(!Options.use_fake_cursor);
+ cursor_control ccon(!Options.use_fake_cursor);
mouse_control mc(needs_path && !just_looking ? MOUSE_MODE_TARGET_PATH
: MOUSE_MODE_TARGET);
range_view_annotator rva(range);