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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-04 19:20:28 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-05-04 19:20:28 +0000
commitc68ef2df6780db4bd3b16a50de06f7f528a31336 (patch)
tree1afdaad186f5db466de1c7555e8e2b301883e280 /crawl-ref/source/directn.h
parent6945b9d587b894371ba4d6d99f9ee1b8ee3beb86 (diff)
downloadcrawl-ref-c68ef2df6780db4bd3b16a50de06f7f528a31336.tar.gz
crawl-ref-c68ef2df6780db4bd3b16a50de06f7f528a31336.zip
* Some more tweaks to the spellcasting interface.
* Colour items out of range darkgrey, like we do for floor/monsters. * Fix berserk monsters choosing one of the nearest monsters randomly. (Seriously, I must have been half asleep when I wrote that.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9733 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/directn.h')
-rw-r--r--crawl-ref/source/directn.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/directn.h b/crawl-ref/source/directn.h
index a465565e87..94d48de4a5 100644
--- a/crawl-ref/source/directn.h
+++ b/crawl-ref/source/directn.h
@@ -26,6 +26,7 @@ public:
private:
bool do_anything;
FixedArray<int, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> orig_colours;
+ FixedArray<int, ENV_SHOW_DIAMETER, ENV_SHOW_DIAMETER> orig_item_colours;
int orig_mon_colours[MAX_MONSTERS];
};