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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-29 10:32:57 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-29 10:32:57 +0000
commit2cc1fcd4c22999a035ce33eada216055a63b3cc7 (patch)
tree5790f233798631e161245745dc17aace4c3fe493 /crawl-ref/source/dungeon.cc
parent3744c360da8fefca3e74ec098b9478df017f6b3f (diff)
downloadcrawl-ref-2cc1fcd4c22999a035ce33eada216055a63b3cc7.tar.gz
crawl-ref-2cc1fcd4c22999a035ce33eada216055a63b3cc7.zip
Some more attempts to prevent/catch/diagnose floating monster problems. Among
other things: * If level generation leaves some monsters detached then this will be specifically noted. * If applying _handle_monster_move() to a monster causes that monster to become detached it will be noted (those it won't catch *other* monster being detached by that monster moving). git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8009 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc7
1 files changed, 7 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 71dd75dd8a..aef1bd79dd 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -313,6 +313,13 @@ bool builder(int level_number, int level_type)
Level_Unique_Maps.clear();
Level_Unique_Tags.clear();
_dgn_map_colour_fixup();
+
+#if DEBUG_MONS_SCAN
+ // If debug_mons_scan() find a problem while Generating_Level is
+ // still true then it will announce that a problem was caused
+ // during level generation.
+ debug_mons_scan();
+#endif
return (true);
}