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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-28 14:14:43 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-28 14:14:43 +0000
commit5fd8034bab1bbd5d4480507b076fb7b67bef0299 (patch)
treeb3c55f7fc027377b9e245a7c2fefe9302be57b0f /crawl-ref/source/dungeon.cc
parentc842a2b176ff0cfb3a963db8f6b4c763dc0c00b1 (diff)
downloadcrawl-ref-5fd8034bab1bbd5d4480507b076fb7b67bef0299.tar.gz
crawl-ref-5fd8034bab1bbd5d4480507b076fb7b67bef0299.zip
Add minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9700 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc16
1 files changed, 7 insertions, 9 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 323cf704c3..67a6f539db 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -1018,9 +1018,9 @@ static void _build_layout_skeleton(int level_number, int level_type,
static int _num_items_wanted(int level_number)
{
if (level_number > 5 && one_chance_in(500 - 5 * level_number))
- return 10 + random2avg( 90, 2 ); // rich level!
+ return (10 + random2avg(90, 2)); // rich level!
else
- return 3 + roll_dice( 3, 11 );
+ return (3 + roll_dice(3, 11));
}
@@ -1051,14 +1051,14 @@ static void _fixup_walls()
// If part of vaults -> walls depend on level.
// If part of crypt -> all walls stone.
- if (player_in_branch( BRANCH_DIS )
- || player_in_branch( BRANCH_VAULTS )
- || player_in_branch( BRANCH_CRYPT ))
+ if (player_in_branch(BRANCH_DIS)
+ || player_in_branch(BRANCH_VAULTS)
+ || player_in_branch(BRANCH_CRYPT))
{
// Always the case with Dis {dlb}
dungeon_feature_type vault_wall = DNGN_METAL_WALL;
- if (player_in_branch( BRANCH_VAULTS ))
+ if (player_in_branch(BRANCH_VAULTS))
{
vault_wall = DNGN_ROCK_WALL;
const int bdepth = player_branch_depth();
@@ -1072,10 +1072,8 @@ static void _fixup_walls()
if (bdepth > 6 && one_chance_in(10))
vault_wall = DNGN_GREEN_CRYSTAL_WALL;
}
- else if (player_in_branch( BRANCH_CRYPT ))
- {
+ else if (player_in_branch(BRANCH_CRYPT))
vault_wall = DNGN_STONE_WALL;
- }
_replace_area(0,0,GXM-1,GYM-1,DNGN_ROCK_WALL,vault_wall,MMT_NO_WALL);
}