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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-27 14:00:53 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-27 14:00:53 +0000
commit826f76090eeb25a0ea8dbc0ff52968ce14732015 (patch)
tree8659c41c2db87f12605aff2817b42752bc8b343b /crawl-ref/source/dungeon.cc
parent12c403b697ccdab148c55ab2d634f3ee424c0cc0 (diff)
downloadcrawl-ref-826f76090eeb25a0ea8dbc0ff52968ce14732015.tar.gz
crawl-ref-826f76090eeb25a0ea8dbc0ff52968ce14732015.zip
* Add special tiles for the special runes (hells, demon lords).
* Really use Cocytus tiles for the Ice Cave. * Add a small lab vault containing the trapdoor spider because it just fits. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7655 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.cc')
-rw-r--r--crawl-ref/source/dungeon.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.cc b/crawl-ref/source/dungeon.cc
index 75a22a57c2..b91d4c3c4e 100644
--- a/crawl-ref/source/dungeon.cc
+++ b/crawl-ref/source/dungeon.cc
@@ -6682,6 +6682,7 @@ static void _vitrify_wall_neighbours(const coord_def pos)
}
}
+// Turns some connected rock or stone walls into the transparent versions.
static void _labyrinth_add_glass_walls(const dgn_region &region)
{
int glass_num = random2(3) + random2(4);
@@ -8269,7 +8270,7 @@ void vault_placement::apply_grid()
{
// NOTE: assumes *no* previous item (I think) or monster (definitely)
// placement.
- for ( rectangle_iterator ri(pos, pos + size - 1); ri; ++ri )
+ for (rectangle_iterator ri(pos, pos + size - 1); ri; ++ri)
{
const coord_def &rp(*ri);
const coord_def dp = rp - pos;