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authorzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 04:38:06 +0000
committerzelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 04:38:06 +0000
commit86dc398a7beae94fc5a6be15143a6a50d500c916 (patch)
tree438c5f5124a0bfefbfad137ff83f22c3da489b4d /crawl-ref/source/dungeon.h
parent595e6714fd6863571ca6b900685782f2ab27c397 (diff)
downloadcrawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.tar.gz
crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.zip
Bug #2025033: To prevent a vault's rock walls from being changed to match the
walls of the rest of the level in the Vaults, the Crypt and in Dis you can use the tag no_wall_fixup git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 04c84cdfd3..02d5c05fac 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -49,7 +49,8 @@ enum map_mask_type
MMT_NO_MONS = 0x04, // Random monsters should not be placed here.
MMT_NO_POOL = 0x08, // Pool fixup should not be applied here.
MMT_NO_DOOR = 0x10, // No secret-doorisation.
- MMT_OPAQUE = 0x20 // Vault may impede connectivity.
+ MMT_NO_WALL = 0x20, // Wall fixup should not be applied here.
+ MMT_OPAQUE = 0x40 // Vault may impede connectivity.
};
class dgn_region;