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author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-01 04:38:06 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-01-01 04:38:06 +0000 |
commit | 86dc398a7beae94fc5a6be15143a6a50d500c916 (patch) | |
tree | 438c5f5124a0bfefbfad137ff83f22c3da489b4d /crawl-ref/source/dungeon.h | |
parent | 595e6714fd6863571ca6b900685782f2ab27c397 (diff) | |
download | crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.tar.gz crawl-ref-86dc398a7beae94fc5a6be15143a6a50d500c916.zip |
Bug #2025033: To prevent a vault's rock walls from being changed to match the
walls of the rest of the level in the Vaults, the Crypt and in Dis you can use
the tag no_wall_fixup
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8073 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r-- | crawl-ref/source/dungeon.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index 04c84cdfd3..02d5c05fac 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -49,7 +49,8 @@ enum map_mask_type MMT_NO_MONS = 0x04, // Random monsters should not be placed here. MMT_NO_POOL = 0x08, // Pool fixup should not be applied here. MMT_NO_DOOR = 0x10, // No secret-doorisation. - MMT_OPAQUE = 0x20 // Vault may impede connectivity. + MMT_NO_WALL = 0x20, // Wall fixup should not be applied here. + MMT_OPAQUE = 0x40 // Vault may impede connectivity. }; class dgn_region; |