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author | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-01-16 22:50:34 +0530 |
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committer | Darshan Shaligram <dshaligram@users.sourceforge.net> | 2010-01-16 22:50:49 +0530 |
commit | c0aa968809c8d8ef88048edd667b12b297a68602 (patch) | |
tree | d7d3146cb30af8917fa2327ef9915158fab6bc71 /crawl-ref/source/dungeon.h | |
parent | fc861cd85fb2044058363096b391f1c21ec8e660 (diff) | |
download | crawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.tar.gz crawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.zip |
Experimental level builder changes for Swamp.
The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r-- | crawl-ref/source/dungeon.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h index 1ae794b96e..29217fba51 100644 --- a/crawl-ref/source/dungeon.h +++ b/crawl-ref/source/dungeon.h @@ -196,6 +196,9 @@ coord_def dgn_random_point_visible_from(const coord_def &c, int tries = 5); coord_def dgn_find_feature_marker(dungeon_feature_type feat); +// Generate 3 stone stairs in both directions. +void dgn_place_stone_stairs(); + // Set floor/wall colour based on the mons_alloc array. Used for // Abyss and Pan. void dgn_set_colours_from_monsters(); |