summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/dungeon.h
diff options
context:
space:
mode:
authorDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:34 +0530
committerDarshan Shaligram <dshaligram@users.sourceforge.net>2010-01-16 22:50:49 +0530
commitc0aa968809c8d8ef88048edd667b12b297a68602 (patch)
treed7d3146cb30af8917fa2327ef9915158fab6bc71 /crawl-ref/source/dungeon.h
parentfc861cd85fb2044058363096b391f1c21ec8e660 (diff)
downloadcrawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.tar.gz
crawl-ref-c0aa968809c8d8ef88048edd667b12b297a68602.zip
Experimental level builder changes for Swamp.
The Swamp now gets a border of trees and uses trees instead of walls. Swamp:5 vaults may need tweaking to fit in better.
Diffstat (limited to 'crawl-ref/source/dungeon.h')
-rw-r--r--crawl-ref/source/dungeon.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/dungeon.h b/crawl-ref/source/dungeon.h
index 1ae794b96e..29217fba51 100644
--- a/crawl-ref/source/dungeon.h
+++ b/crawl-ref/source/dungeon.h
@@ -196,6 +196,9 @@ coord_def dgn_random_point_visible_from(const coord_def &c,
int tries = 5);
coord_def dgn_find_feature_marker(dungeon_feature_type feat);
+// Generate 3 stone stairs in both directions.
+void dgn_place_stone_stairs();
+
// Set floor/wall colour based on the mons_alloc array. Used for
// Abyss and Pan.
void dgn_set_colours_from_monsters();