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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 13:01:27 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-12-01 13:01:27 +0000
commitb2ad1e469c8a1ed00d0e52ca1d23bb2f32d01c02 (patch)
tree3c94ccd73608ad4b1afe2500b399f2bcd6e777e1 /crawl-ref/source/effects.cc
parent18fa5538845557da63ab3fc45940b41f92f0a53c (diff)
downloadcrawl-ref-b2ad1e469c8a1ed00d0e52ca1d23bb2f32d01c02.tar.gz
crawl-ref-b2ad1e469c8a1ed00d0e52ca1d23bb2f32d01c02.zip
* Fixed siren movement into deep water.
* Reorder branch dependent placement functions in monplace.cc. * Added chances for trapdoor spider in the Dungeon, Lair, Hive, and Tomb (!) I know it doesn't fit there in an obvious way, not being undead, but aren't the pyramids rumoured to contain traps and such? A self-hiding poisonous spider pretty much fits that bill. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7707 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/effects.cc')
-rw-r--r--crawl-ref/source/effects.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/effects.cc b/crawl-ref/source/effects.cc
index 8bddb089fd..3fdbb64552 100644
--- a/crawl-ref/source/effects.cc
+++ b/crawl-ref/source/effects.cc
@@ -2627,7 +2627,7 @@ void change_labyrinth(bool msg)
}
}
}
- else if (one_chance_in(750))
+ else if (one_chance_in(500))
{
// Sometimes (rarely) add blood randomly, accumulating with time...
env.map(p).property |= FPROP_BLOODY;
@@ -2680,7 +2680,7 @@ void change_labyrinth(bool msg)
}
}
}
- else if (one_chance_in(150))
+ else if (one_chance_in(100))
{
// Occasionally add blood randomly, accumulating with time...
env.map(p).property |= FPROP_BLOODY;