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authorDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:23:50 +0100
committerDavid Ploog <dploog@users.sourceforge.net>2009-11-08 06:25:44 +0100
commit227c7f40fc0ba8f2a15af767c30976d14f9e4ad6 (patch)
tree8ce072cc6e07182053059f44aed1c586f3fbd648 /crawl-ref/source/enum.h
parent1c0a611a9e00fc789a8e71f1423e48bec7dd5020 (diff)
downloadcrawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.tar.gz
crawl-ref-227c7f40fc0ba8f2a15af767c30976d14f9e4ad6.zip
Split up level_design.txt into smaller files.
Namely introduction.txt, syntax.txt, advanced.txt all inside of docs/develop/levels.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 64fa660478..dcdc5968cd 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -961,7 +961,7 @@ enum dungeon_char_type
// * Any: edit dungeon.cc and add a symbol to map_feature() and
// vault_grid() for the feature, if you want vault maps to
// be able to use it. If you do, also update
-// docs/level_design.txt with the new symbol.
+// docs/develop/levels/syntax.txt with the new symbol.
// * Any: edit l_dgngrd.cc and add the feature's name to the dngn_feature_names
// array, if you want vault map Lua code to be able to use the
// feature, and/or you want to be able to create the feature