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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-15 09:39:09 +0000
commit6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8 (patch)
tree1291287ce0c9443d6911c4ecd0ec2d3b8ebd77ae /crawl-ref/source/enum.h
parent66740a30c6be993c636285d8351ad0f50c1a8ec7 (diff)
downloadcrawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.tar.gz
crawl-ref-6b01f8a9a0e4d0cfbad1beb76002810d8e0203a8.zip
Add a tutorial hint for encountering an invisible monster and offer a
different healing message if you recently met an invisible monster, as suggested in FR 1964267. Killing an invisible monster does not yet reset the counter, though I guess it should. Also, disallow randart weapons to be named after Sif Muna. (Vehumet, too, maybe?) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5052 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h10
1 files changed, 6 insertions, 4 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 48453c10e3..0e64ee75ef 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -2693,17 +2693,19 @@ enum tutorial_event_type
// warning
TUT_RUN_AWAY, // 38
TUT_RETREAT_CASTER,
- TUT_WIELD_WEAPON,
+ TUT_WIELD_WEAPON, // 40
TUT_NEED_HEALING,
TUT_NEED_POISON_HEALING,
+ TUT_INVISIBLE_DANGER,
+ TUT_NEED_HEALING_INVIS,
// interface
- TUT_MULTI_PICKUP, // 43
+ TUT_MULTI_PICKUP, // 45
TUT_HEAVY_LOAD,
TUT_SHIFT_RUN,
TUT_MAP_VIEW,
TUT_DONE_EXPLORE,
- TUT_EVENTS_NUM // 48
-}; // for numbers higher than 48 change size of tutorial_events in externs.h
+ TUT_EVENTS_NUM // 50
+}; // for numbers higher than 50 change size of tutorial_events in externs.h
enum tutorial_types
{