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authorAdam Borowski <kilobyte@angband.pl>2010-01-13 13:07:02 +0100
committerAdam Borowski <kilobyte@angband.pl>2010-01-13 20:43:59 +0100
commit6b9548eb3df8a83b90f5d8ed6822b806719dd137 (patch)
tree690ddf057359bcf775b480d9b8f1bb26393e2d5d /crawl-ref/source/enum.h
parent9a308a7dd9f9abb274e2024d41239c587dd7eb77 (diff)
downloadcrawl-ref-6b9548eb3df8a83b90f5d8ed6822b806719dd137.tar.gz
crawl-ref-6b9548eb3df8a83b90f5d8ed6822b806719dd137.zip
Make merged slime creatures light green, acid blobs light cyan.
You can override that, both the colour and the glyph. The code is exceedingly hairy (the check is tripled!), thanks to glyphs sometimes stored as character:colour, sometimes as type:colour.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index d95cbc0b72..e44dc3accc 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -1702,7 +1702,7 @@ enum monster_type // (int) menv[].type
MONS_BEAST,
MONS_IRON_DEVIL,
MONS_SIXFIRHY, // 90
- //
+ MONS_MERGED_SLIME_CREATURE, // used only for recoloring
//
//
//