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authorJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-29 00:48:35 +0100
committerJohanna Ploog <j-p-e-g@users.sourceforge.net>2009-12-29 00:48:35 +0100
commit98949eaaf98a0980872a54fc3e565ba955e6d954 (patch)
treecfdd1ddade008fd8980b19cebd011b4e1d52be02 /crawl-ref/source/enum.h
parentc3833168fc6d04fd6fc95e15e6fe7fca495710c7 (diff)
downloadcrawl-ref-98949eaaf98a0980872a54fc3e565ba955e6d954.tar.gz
crawl-ref-98949eaaf98a0980872a54fc3e565ba955e6d954.zip
Switch the order of trees and deep sea in enum.h, makes more sense.
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r--crawl-ref/source/enum.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h
index 48bcb16db5..2db6cbe37d 100644
--- a/crawl-ref/source/enum.h
+++ b/crawl-ref/source/enum.h
@@ -993,10 +993,10 @@ enum dungeon_feature_type
// Highest grid value which can't be reached through.
DNGN_MAX_NONREACH = DNGN_CLEAR_PERMAROCK_WALL,
- DNGN_TREES,
DNGN_OPEN_SEA, // Shoals equivalent for permarock
// Can be seen through and reached past.
+ DNGN_TREES,
DNGN_ORCISH_IDOL = 15,
DNGN_GRANITE_STATUE = 21, // 21
DNGN_STATUE_RESERVED,