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author | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 22:29:01 +1000 |
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committer | Jude Brown <bookofjude@users.sourceforge.net> | 2009-12-31 23:21:11 +1000 |
commit | bdef58ca99e4b4239bbd98b7057218231625e378 (patch) | |
tree | cac0aad15ac5cbf2a819c7182f93a79012500283 /crawl-ref/source/enum.h | |
parent | 03293efdcadea4df1bdb90b649f811c95d0285cb (diff) | |
download | crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.tar.gz crawl-ref-bdef58ca99e4b4239bbd98b7057218231625e378.zip |
Remove hand crossbows.
This involves a lot of changes, and also increments TAG_MAJOR_VERSION to
13. The unrand "Sniper" is now a crossbow (hopefully its current title
is still suitable for this task), and thieves no longer start with hand
crossbows (but still retain darts).
Wanderers with crossbow skills will now get a crossbow and bolts. This
may be overpowered, but I didn't want to change the code here too much.
It can always be adjusted.
This removes the "quiver_type" enum from enum.h, and uses NUM_AMMO in
the player.h quiver vector instead. Random elves that generated with
hand crossbows before no longer do so, and this has not been replaced by
normal crossbows.
I hope that's everything!
Diffstat (limited to 'crawl-ref/source/enum.h')
-rw-r--r-- | crawl-ref/source/enum.h | 11 |
1 files changed, 0 insertions, 11 deletions
diff --git a/crawl-ref/source/enum.h b/crawl-ref/source/enum.h index 9882f7616c..eed1964627 100644 --- a/crawl-ref/source/enum.h +++ b/crawl-ref/source/enum.h @@ -180,17 +180,6 @@ enum attribute_type NUM_ATTRIBUTES }; -enum quiver_type -{ - QUIVER_THROW, // no launcher wielded -> darts, stones, ... - QUIVER_BOW, // wielded bow -> arrows - QUIVER_SLING, // wielded sling -> stones, sling bullets - QUIVER_CROSSBOW, // wielded crossbow -> bolts - QUIVER_HAND_CROSSBOW, // wielded hand crossbow -> darts - QUIVER_BLOWGUN, // wielded blowgun -> needles - NUM_QUIVER -}; - enum beam_type // beam[].flavour { BEAM_NONE, // 0 |