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authorpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 09:53:13 +0000
committerpauldubois <pauldubois@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-19 09:53:13 +0000
commit351df26a45219be708eafc947bb359e5dd8c90c2 (patch)
tree4d7361690a50460ec101e7068ad158895f7b56a7 /crawl-ref/source/externs.h
parenta882fb4817bd2ca7a5f72dac2f63b77db51434d2 (diff)
downloadcrawl-ref-351df26a45219be708eafc947bb359e5dd8c90c2.tar.gz
crawl-ref-351df26a45219be708eafc947bb359e5dd8c90c2.zip
Implement the results of the HUD discussion with maybe 80% accuracy.
I didn't do anything with changing how rot is displayed because it's a big bikeshed. For now, if there's rot you see "HP:" instead of "Health:" and I predict it'll be a long time before anyone complains (if ever) show_turns=true shows Turn: but also Gold:, will maybe rename the option (having two options is not an option :). It gets the space by stealing from the monster list rather than pushing anything off the HUD; seems like a reasonable thing to do. The HUD feels too tight already IMO. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4359 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/externs.h')
-rw-r--r--crawl-ref/source/externs.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/externs.h b/crawl-ref/source/externs.h
index 2b296482e2..21cc715d54 100644
--- a/crawl-ref/source/externs.h
+++ b/crawl-ref/source/externs.h
@@ -499,8 +499,8 @@ private:
class PlaceInfo
{
public:
- int level_type;
- int branch;
+ int level_type; // enum level_area_type
+ int branch; // enum branch_type if LEVEL_DUNGEON; otherwise -1
unsigned long num_visits;
unsigned long levels_seen;