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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 14:08:38 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2007-04-13 14:08:38 +0000
commit3719e3c8c35ad7bd924373512c25ce7828d62a03 (patch)
treeb9c4436ae2d9046a45ccba1a2b7ff2d93a56b405 /crawl-ref/source/fight.cc
parentc92159fe7f003977dee3ea4d16a18176f6435435 (diff)
downloadcrawl-ref-3719e3c8c35ad7bd924373512c25ce7828d62a03.tar.gz
crawl-ref-3719e3c8c35ad7bd924373512c25ce7828d62a03.zip
Fixed bad grammar on shield block messages in melee.
Split up Abyss/Pan/Labyrinth save files. The only practical use right now is to be able to correctly place Abyss and Pan ghosts. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@1295 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc4
1 files changed, 2 insertions, 2 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index d1cf453c6a..a9856708f4 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -2513,7 +2513,7 @@ bool melee_attack::attack_shield_blocked(bool verbose)
mprf("%s %s %s attack.",
def_name(DESC_CAP_THE).c_str(),
defender->conj_verb("block").c_str(),
- atk_name(DESC_NOCAP_YOUR).c_str());
+ atk_name(DESC_NOCAP_ITS).c_str());
defender->shield_block_succeeded();
@@ -2862,7 +2862,7 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk)
mprf("%s %s strength from %s injuries!",
atk_name(DESC_CAP_THE).c_str(),
attacker->conj_verb("draw").c_str(),
- def_name(DESC_NOCAP_YOUR).c_str());
+ def_name(DESC_NOCAP_ITS).c_str());
}
// 4.1.2 actually drains max hp; we're being nicer and just doing