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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-28 04:26:42 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-06-28 04:26:42 +0000
commit80efaa19273c1a4bd658291c1c8149acedab4df0 (patch)
treea8165941b37f7f3d1b50b0bb96b3257e8d34d325 /crawl-ref/source/fight.cc
parente2537ef139d77e003d45cdb046d5449d455f74af (diff)
downloadcrawl-ref-80efaa19273c1a4bd658291c1c8149acedab4df0.tar.gz
crawl-ref-80efaa19273c1a4bd658291c1c8149acedab4df0.zip
Implement [2812924]: Make cold-flavored monster attacks properly affect
monsters (e.g. slow them if they're cold-blooded), as fire-flavored monster attacks already do. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@10065 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r--crawl-ref/source/fight.cc8
1 files changed, 5 insertions, 3 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc
index b90eee161f..eafce6a28d 100644
--- a/crawl-ref/source/fight.cc
+++ b/crawl-ref/source/fight.cc
@@ -2992,9 +2992,9 @@ bool melee_attack::apply_damage_brand()
switch (brand)
{
case SPWPN_FLAMING:
- res = fire_res_apply_cerebov_downgrade( defender->res_fire() );
- calc_elemental_brand_damage( BEAM_FIRE, res,
- defender->is_icy()? "melt" : "burn");
+ res = fire_res_apply_cerebov_downgrade(defender->res_fire());
+ calc_elemental_brand_damage(BEAM_FIRE, res,
+ defender->is_icy() ? "melt" : "burn");
defender->expose_to_element(BEAM_FIRE);
break;
@@ -4545,6 +4545,8 @@ void melee_attack::mons_apply_attack_flavour(const mon_attack_def &attk)
special_attack_punctuation().c_str());
}
+
+ defender->expose_to_element(BEAM_COLD, 2);
break;
case AF_ELEC: