diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-02 06:52:08 +0000 |
---|---|---|
committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2007-10-02 06:52:08 +0000 |
commit | b153e8bfc653f4ac0e28cfe7901d3f32006b06e9 (patch) | |
tree | e3bb56c2235eef2d93f5a3d714007b953130d5bb /crawl-ref/source/fight.cc | |
parent | 3d2b0998bdf89936687648f81c1ce68fc35080ef (diff) | |
download | crawl-ref-b153e8bfc653f4ac0e28cfe7901d3f32006b06e9.tar.gz crawl-ref-b153e8bfc653f4ac0e28cfe7901d3f32006b06e9.zip |
Added floor_special and floor_reserved to dngn_feature_names[], to make
the array match up with the enums.
Don't describe the weapon with which an unseen monster is attacking.
Added methods can_see() and visible_to() to the actor, player and
monster classes, which take care of calling mons_player_visible(),
player_monster_visible(), mons_monster_visible() and mons_near().
Re-arranged the first 12 dungeon_feature_type enumerations so that
similar features are contiguous (i.e., closed door and secret door are
next to each other), and added DNGN_MAXOPAQUE (one less than
DNGN_MINSEE), DNGN_MINWALL and DNGN_MAXWALL.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2293 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index 4b033bb609..39b1dfc6e1 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -2924,6 +2924,9 @@ std::string melee_attack::mons_attack_verb(const mon_attack_def &attk) std::string melee_attack::mons_weapon_desc() { + if (!you.can_see(attacker)) + return (""); + if (weapon && attacker->id() != MONS_DANCING_WEAPON) { std::string result = ""; |