diff options
author | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-08 04:56:38 +0000 |
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committer | zelgadis <zelgadis@c06c8d41-db1a-0410-9941-cceddc491573> | 2009-06-08 04:56:38 +0000 |
commit | d5f262eb187ed2a96b0216103210c8ba8057d59c (patch) | |
tree | 09a1c4a988f7f515d2c35a1092ba427784b20cc6 /crawl-ref/source/fight.cc | |
parent | eff7b910f0081718d468b2158cbc18f4ede83ddb (diff) | |
download | crawl-ref-d5f262eb187ed2a96b0216103210c8ba8057d59c.tar.gz crawl-ref-d5f262eb187ed2a96b0216103210c8ba8057d59c.zip |
Since fixed artefacts are going to be folded into unrandarts, and unrandarts
have already become almost identical to randarts, change "randart" to
"artefact" everywhere except for things that deal exclusively with
randarts.
Artefact related files will be renamed later.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9921 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/fight.cc')
-rw-r--r-- | crawl-ref/source/fight.cc | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/fight.cc b/crawl-ref/source/fight.cc index d9346d1c60..838dbc1465 100644 --- a/crawl-ref/source/fight.cc +++ b/crawl-ref/source/fight.cc @@ -377,7 +377,7 @@ void melee_attack::init_attack() if (weapon && weapon->base_type == OBJ_WEAPONS && is_random_artefact( *weapon )) { - randart_wpn_properties( *weapon, art_props ); + artefact_wpn_properties( *weapon, art_props ); } wpn_skill = weapon ? weapon_skill( *weapon ) : SK_UNARMED_COMBAT; @@ -529,8 +529,8 @@ bool melee_attack::is_water_attack(const actor *attk, void melee_attack::check_autoberserk() { if (weapon - && art_props[RAP_ANGRY] >= 1 - && !one_chance_in(1 + art_props[RAP_ANGRY])) + && art_props[ARTP_ANGRY] >= 1 + && !one_chance_in(1 + art_props[ARTP_ANGRY])) { attacker->go_berserk(false); } @@ -2252,7 +2252,7 @@ bool melee_attack::distortion_affects_defender() // the player goes to Abyss, while the weapon object is // still in memory. if (is_random_artefact(*weapon)) - randart_wpn_learn_prop(*weapon, RAP_BRAND); + artefact_wpn_learn_prop(*weapon, ARTP_BRAND); else set_ident_flags(*weapon, ISFLAG_KNOW_TYPE); } @@ -3008,7 +3008,7 @@ bool melee_attack::apply_damage_brand() if (weapon) { if (is_random_artefact(*weapon)) - brand_was_known = randart_known_wpn_property(*weapon, RAP_BRAND); + brand_was_known = artefact_known_wpn_property(*weapon, ARTP_BRAND); else brand_was_known = item_type_known(*weapon); } @@ -3289,7 +3289,7 @@ bool melee_attack::apply_damage_brand() && !is_unrandom_artefact(*weapon) && !is_fixed_artefact(*weapon)) { if (is_random_artefact(*weapon)) - randart_wpn_learn_prop(*weapon, RAP_BRAND); + artefact_wpn_learn_prop(*weapon, ARTP_BRAND); else set_ident_flags(*weapon, ISFLAG_KNOW_TYPE); } |