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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-21 20:03:28 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-09-21 20:03:28 +0000
commit1dee1ada624931648ac37a7a7f175f6c9a4a63a3 (patch)
tree1c9d7fa02f4d92e68086c0c8304f4fcca1621901 /crawl-ref/source/files.cc
parentea2e13d9dc897bbe45a55d7a58e544f2ef44c970 (diff)
downloadcrawl-ref-1dee1ada624931648ac37a7a7f175f6c9a4a63a3.tar.gz
crawl-ref-1dee1ada624931648ac37a7a7f175f6c9a4a63a3.zip
Fix 2121686: buggy net handling when returning to a level
FR 2029644: Some small tutorial improvements. Switch off autopickup if you see a monster turn invisible. (BR 2085502) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@6970 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc4
1 files changed, 3 insertions, 1 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 710d4985d1..6b05ab4d86 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1158,7 +1158,8 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
char minorVersion;
std::string reason;
- if (!_get_and_validate_version( levelFile, majorVersion, minorVersion, &reason ))
+ if (!_get_and_validate_version( levelFile, majorVersion, minorVersion,
+ &reason ))
{
end(-1, false, "\nLevel file is invalid. %s\n",
reason.c_str());
@@ -1265,6 +1266,7 @@ bool load( dungeon_feature_type stair_taken, load_mode_type load_mode,
#ifndef USE_TILE
viewwindow(true, false);
#endif
+ mpr("Call handle_monsters()", MSGCH_DIAGNOSTICS);
handle_monsters();
}
}