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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-04 10:06:01 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-12-04 10:06:01 +0000 |
commit | 55d2a46739afd9fca9bf8f49edbe2237ce53e690 (patch) | |
tree | 873f91b8ddc784fdf84486123933313728c9eddf /crawl-ref/source/files.cc | |
parent | 2c769fc53c28c3db16d89757564efaf70ca116ab (diff) | |
download | crawl-ref-55d2a46739afd9fca9bf8f49edbe2237ce53e690.tar.gz crawl-ref-55d2a46739afd9fca9bf8f49edbe2237ce53e690.zip |
Fixed Erik's labyrinth trails.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@553 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r-- | crawl-ref/source/files.cc | 5 |
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc index a042cbdf48..119068ecd0 100644 --- a/crawl-ref/source/files.cc +++ b/crawl-ref/source/files.cc @@ -966,10 +966,7 @@ found_stair: // This should fix the "monster occuring under the player" bug? if (mgrd[you.x_pos][you.y_pos] != NON_MONSTER) monster_teleport(&menv[mgrd[you.x_pos][you.y_pos]], true); - /* - if (you.level_type == LEVEL_LABYRINTH || you.level_type == LEVEL_ABYSS) - grd[you.x_pos][you.y_pos] = DNGN_FLOOR; - */ + int following = 0; // actually "move" the followers if applicable |