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authordshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-04 10:06:01 +0000
committerdshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573>2006-12-04 10:06:01 +0000
commit55d2a46739afd9fca9bf8f49edbe2237ce53e690 (patch)
tree873f91b8ddc784fdf84486123933313728c9eddf /crawl-ref/source/files.cc
parent2c769fc53c28c3db16d89757564efaf70ca116ab (diff)
downloadcrawl-ref-55d2a46739afd9fca9bf8f49edbe2237ce53e690.tar.gz
crawl-ref-55d2a46739afd9fca9bf8f49edbe2237ce53e690.zip
Fixed Erik's labyrinth trails.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@553 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc5
1 files changed, 1 insertions, 4 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index a042cbdf48..119068ecd0 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -966,10 +966,7 @@ found_stair:
// This should fix the "monster occuring under the player" bug?
if (mgrd[you.x_pos][you.y_pos] != NON_MONSTER)
monster_teleport(&menv[mgrd[you.x_pos][you.y_pos]], true);
- /*
- if (you.level_type == LEVEL_LABYRINTH || you.level_type == LEVEL_ABYSS)
- grd[you.x_pos][you.y_pos] = DNGN_FLOOR;
- */
+
int following = 0;
// actually "move" the followers if applicable