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authorEnne Walker <ennewalker@users.sourceforge.net>2009-12-29 22:12:23 -0500
committerEnne Walker <ennewalker@users.sourceforge.net>2009-12-29 22:15:47 -0500
commit75c0968931bf47f6f718b91ce3f589cd9f815298 (patch)
tree83deffaa9b428a7da7357e2d524cf2f0f0d89254 /crawl-ref/source/files.cc
parent5f66b931c03fc1e7da44771999e52f0b495fde08 (diff)
downloadcrawl-ref-75c0968931bf47f6f718b91ce3f589cd9f815298.tar.gz
crawl-ref-75c0968931bf47f6f718b91ce3f589cd9f815298.zip
Don't create name.tdl files in non-tiles builds.
There is no reason to create this file if it doesn't exist. This should prevent extraneous files being created on servers.
Diffstat (limited to 'crawl-ref/source/files.cc')
-rw-r--r--crawl-ref/source/files.cc7
1 files changed, 0 insertions, 7 deletions
diff --git a/crawl-ref/source/files.cc b/crawl-ref/source/files.cc
index 8ae63853a1..00a862a3ab 100644
--- a/crawl-ref/source/files.cc
+++ b/crawl-ref/source/files.cc
@@ -1677,13 +1677,6 @@ static void _save_game_base()
fclose(dollf);
DO_CHMOD_PRIVATE(dollFile.c_str());
}
-#else
- // Don't overwrite old tile dolls.
- if (!file_exists(dollFile))
- {
- FILE *dollf = fopen(dollFile.c_str(), "wb");
- fclose(dollf);
- }
#endif
std::string charFile = get_savedir_filename(you.your_name, "", "sav");