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author | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-09 23:33:06 -0600 |
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committer | David Lawrence Ramsey <dolorous@users.sourceforge.net> | 2009-11-09 23:33:06 -0600 |
commit | 60a31bad0fe483ba7a8ff9bf011fd524dbbd98cb (patch) | |
tree | 626b11c16368c30a95c6fd047bf8afd6551a42b1 /crawl-ref/source/godabil.cc | |
parent | f72939d2821579a1c8da6202efe6cb6cc351fee4 (diff) | |
download | crawl-ref-60a31bad0fe483ba7a8ff9bf011fd524dbbd98cb.tar.gz crawl-ref-60a31bad0fe483ba7a8ff9bf011fd524dbbd98cb.zip |
Tweak message for Cheibriados' restarting time.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r-- | crawl-ref/source/godabil.cc | 17 |
1 files changed, 8 insertions, 9 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index 0605fddac1..a7f4c77484 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -442,9 +442,7 @@ int fungal_bloom() } if (seen_mushrooms > 0) - { mushroom_spawn_message(seen_mushrooms, seen_corpses); - } if (kills) mprf("That felt like a moral victory."); @@ -961,10 +959,10 @@ int corpse_spores(beh_type behavior) MHITNOT, MG_FORCE_PLACE)); - if (rc!=-1) + if (rc != -1) { env.mons[rc].flags |= MF_ATT_CHANGE_ATTEMPT; - if(behavior == BEH_FRIENDLY) + if (behavior == BEH_FRIENDLY) { env.mons[rc].behaviour = BEH_WANDER; env.mons[rc].foe = MHITNOT; @@ -1314,12 +1312,12 @@ void cheibriados_time_bend(int pow) for (adjacent_iterator ai(you.pos()); ai; ++ai) { monsters* mon = monster_at(*ai); - if (mon != NULL && !mons_is_stationary(mon)) + if (mon && !mons_is_stationary(mon)) { if (roll_dice(mon->hit_dice, 3) > random2avg(pow, 2)) { mprf("%s %s.", - mon->name(DESC_CAP_THE).c_str(), mons_resist_string(mon)); + mon->name(DESC_CAP_THE).c_str(), mons_resist_string(mon)); continue; } @@ -1350,8 +1348,9 @@ void cheibriados_time_step(int pow) // pow is the number of turns to skip manage_clouds(); } while (--you.duration[DUR_TIME_STEP] > 0); - // Update corpses, etc. This does also shift monsters, but only by a tiny bit. - update_level(pow*10); + // Update corpses, etc. This does also shift monsters, but only by + // a tiny bit. + update_level(pow * 10); #ifndef USE_TILE delay(1000); @@ -1361,5 +1360,5 @@ void cheibriados_time_step(int pow) // pow is the number of turns to skip you.moveto(old_pos); you.duration[DUR_TIME_STEP] = 0; viewwindow(false); - mpr("You return into the normal time flow."); + mpr("You return to the normal time flow."); } |