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author | Adam Borowski <kilobyte@angband.pl> | 2009-12-20 14:06:24 +0100 |
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committer | Adam Borowski <kilobyte@angband.pl> | 2009-12-20 14:06:24 +0100 |
commit | 948af24915dbdb673b1d45c02b416c2c557c9bd1 (patch) | |
tree | 71e4f8f18e11d73026520bfd1b4020e2a94c8e8c /crawl-ref/source/godabil.cc | |
parent | 14cc4b127e0ec49f6ac45d8b4d5a23a32b9ea065 (diff) | |
download | crawl-ref-948af24915dbdb673b1d45c02b416c2c557c9bd1.tar.gz crawl-ref-948af24915dbdb673b1d45c02b416c2c557c9bd1.zip |
Slouch shouldn't damage those who can't move.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r-- | crawl-ref/source/godabil.cc | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc index 520f12f32b..f9280b3948 100644 --- a/crawl-ref/source/godabil.cc +++ b/crawl-ref/source/godabil.cc @@ -1258,7 +1258,7 @@ bool ponderousify_armour() static int _slouch_monsters(coord_def where, int pow, int, actor* agent) { monsters* mon = monster_at(where); - if (mon == NULL) + if (mon == NULL || mons_is_stationary(mon)) return (0); int dmg = (mon->speed - 1000/player_movement_speed()/player_speed()); |