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authorAdam Borowski <kilobyte@angband.pl>2009-10-22 12:21:50 +0200
committerAdam Borowski <kilobyte@angband.pl>2009-10-22 12:21:50 +0200
commita724290e7ae62bc20013919bc14c16e91d842083 (patch)
tree2873aa71f2cd43132b1b7f0f85ef02856c477257 /crawl-ref/source/godabil.cc
parentd2ccd1e0215c4cee7e4ac915e8596443759678ff (diff)
downloadcrawl-ref-a724290e7ae62bc20013919bc14c16e91d842083.tar.gz
crawl-ref-a724290e7ae62bc20013919bc14c16e91d842083.zip
Fix the Chronos speed reversal bug. It's now bad to be spriggan, good to be naga.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index c1348ab813..c3cb8bbe36 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -490,7 +490,7 @@ static int _slouch_monsters(coord_def where, int pow, int, actor* agent)
if (mon == NULL)
return (0);
- int dmg = (mon->speed - player_movement_speed());
+ int dmg = (mon->speed - 100/player_movement_speed());
dmg = (dmg > 0 ? dmg * dmg : 0);
mon->hurt(agent, dmg, BEAM_MMISSILE, true);