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authorJesse Luehrs <doy@tozt.net>2010-01-09 18:39:58 -0600
committerJesse Luehrs <doy@tozt.net>2010-01-09 18:41:22 -0600
commitca5fe3a360d00305050f189d17a1ca208923a258 (patch)
treeb9076602166ac8c3a6bfa4f8d078ccd04061c00a /crawl-ref/source/godabil.cc
parentf9fdd3ccb28e13868787c3794df8c338ad44bdcb (diff)
downloadcrawl-ref-ca5fe3a360d00305050f189d17a1ca208923a258.tar.gz
crawl-ref-ca5fe3a360d00305050f189d17a1ca208923a258.zip
implement 'ruined level' idea for lair layouts
each wall tile has a x/10 chance of being replaced by floor, where x is the number of adjacent floor tiles. each wall replaced in this way has a 20% chance of being replaced by a plant or a fungus.
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