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authorAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-20 23:02:35 +0100
commitea22cd80a5344cd61b27cb1246ff741a5c6829c4 (patch)
tree1078ab646b0f5c0e1e5435dcc2fe8397bd721738 /crawl-ref/source/godabil.cc
parent32b5cab8cacc2b0b076610486042261d7a9d1fc2 (diff)
downloadcrawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.tar.gz
crawl-ref-ea22cd80a5344cd61b27cb1246ff741a5c6829c4.zip
Make the "killing friend" conduct, slouch and swapping place treat projectiles as non-monsters.
Diffstat (limited to 'crawl-ref/source/godabil.cc')
-rw-r--r--crawl-ref/source/godabil.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/godabil.cc b/crawl-ref/source/godabil.cc
index edb1b723fb..4b9150f860 100644
--- a/crawl-ref/source/godabil.cc
+++ b/crawl-ref/source/godabil.cc
@@ -1256,7 +1256,7 @@ bool ponderousify_armour()
static int _slouch_monsters(coord_def where, int pow, int, actor* agent)
{
monsters* mon = monster_at(where);
- if (mon == NULL || mons_is_stationary(mon))
+ if (mon == NULL || mons_is_stationary(mon) || mons_is_projectile(mon->type))
return (0);
int dmg = (mon->speed - 1000/player_movement_speed()/player_speed());