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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-22 18:05:50 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-22 18:05:50 +0000
commit03d0dc004fc0e97aea58665ea1b09f61afbf34f4 (patch)
treefbb5427aa24920bb0d55bf527f8ca75ac838cead /crawl-ref/source/item_use.cc
parent2f0b704c918d91c1fccbb040dd1a472491b56ea8 (diff)
downloadcrawl-ref-03d0dc004fc0e97aea58665ea1b09f61afbf34f4.tar.gz
crawl-ref-03d0dc004fc0e97aea58665ea1b09f61afbf34f4.zip
For consistency with branded missile weapons, make branded missiles "of
flame" and "of frost" rather than "of flame" and "of ice". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8697 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc10
1 files changed, 5 insertions, 5 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index 4e0e941b9d..9b98b02c18 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -1679,7 +1679,7 @@ bool elemental_missile_beam(int launcher_brand, int ammo_brand)
return (true);
int element = (launcher_brand == SPWPN_FROST
- + ammo_brand == SPMSL_ICE
+ + ammo_brand == SPMSL_FROST
- launcher_brand == SPWPN_FLAME
- ammo_brand == SPMSL_FLAME);
@@ -2033,7 +2033,7 @@ void setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
ammo.special = SPMSL_CHAOS;
}
else if ((bow_brand == SPWPN_FLAME || ammo_brand == SPMSL_FLAME)
- && ammo_brand != SPMSL_ICE && bow_brand != SPWPN_FROST)
+ && ammo_brand != SPMSL_FROST && bow_brand != SPWPN_FROST)
{
beam.flavour = BEAM_FIRE;
beam.name = "flame";
@@ -2041,14 +2041,14 @@ void setup_missile_beam(const actor *agent, bolt &beam, item_def &item,
ammo.special = SPMSL_FLAME;
}
- else if ((bow_brand == SPWPN_FROST || ammo_brand == SPMSL_ICE)
+ else if ((bow_brand == SPWPN_FROST || ammo_brand == SPMSL_FROST)
&& ammo_brand != SPMSL_FLAME && bow_brand != SPWPN_FLAME)
{
beam.flavour = BEAM_COLD;
beam.name = "frost";
beam.colour = WHITE;
- ammo.special = SPMSL_ICE;
+ ammo.special = SPMSL_FROST;
}
ASSERT(beam.flavour == BEAM_MISSILE || !is_artefact(item));
@@ -2149,7 +2149,7 @@ static bool determines_ammo_brand(int bow_brand, int ammo_brand)
{
if (bow_brand == SPWPN_FLAME && ammo_brand == SPMSL_FLAME)
return (false);
- if (bow_brand == SPWPN_FROST && ammo_brand == SPMSL_ICE)
+ if (bow_brand == SPWPN_FROST && ammo_brand == SPMSL_FROST)
return (false);
if (bow_brand == SPWPN_VENOM && ammo_brand == SPMSL_POISONED)
return (false);