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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-03 17:06:22 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-03 17:06:22 +0000
commit2d1dc73ba81562198242670c328146d3f13695c6 (patch)
tree6526769c27f00c87d81ac2dd552c9e0bd1f7b7c0 /crawl-ref/source/item_use.cc
parent20e25439cad6e0c97716e197bb2dceae731a9d24 (diff)
downloadcrawl-ref-2d1dc73ba81562198242670c328146d3f13695c6.tar.gz
crawl-ref-2d1dc73ba81562198242670c328146d3f13695c6.zip
* Allow fleeing monster to push past higher ranked monsters of the same
type. * Allow quivering of wielded missiles (stones for Sandblast etc.) and wielded weapons of returning if your throwing skill is > 0. * Add stairs/gates/shops to the 'V' command, mostly for the convenience of the easy travel feature. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9574 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.cc')
-rw-r--r--crawl-ref/source/item_use.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.cc b/crawl-ref/source/item_use.cc
index b505f3aac7..e20ab461d5 100644
--- a/crawl-ref/source/item_use.cc
+++ b/crawl-ref/source/item_use.cc
@@ -3873,7 +3873,7 @@ void zap_wand(int slot)
return;
}
- // if you happen to be wielding the wand, its display might change.
+ // If you happen to be wielding the wand, its display might change.
if (you.equip[EQ_WEAPON] == item_slot)
you.wield_change = true;