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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-16 23:44:59 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-04-16 23:44:59 +0000
commit2b77a49fb98420b4ba7c36a7f2f5a0df2a2b64b8 (patch)
tree2f40d4c6877eaa57427b2dfc12573f1d8e38faf1 /crawl-ref/source/item_use.h
parente87a77a5d9204245499d0e75aa34b627410d52a0 (diff)
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Make sure that when TSO makes your wielded weapon an artefact, any stat
drains it gets don't kill you. This is somewhat of a hack, but there doesn't seem to be a better way right now. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@4278 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/item_use.h')
-rw-r--r--crawl-ref/source/item_use.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/item_use.h b/crawl-ref/source/item_use.h
index 1ef1bad677..f59a384931 100644
--- a/crawl-ref/source/item_use.h
+++ b/crawl-ref/source/item_use.h
@@ -69,7 +69,8 @@ void drink(int slot = -1);
bool elemental_missile_beam(int launcher_brand, int ammo_brand);
-bool safe_to_remove_or_wear(const item_def &item, bool remove);
+bool safe_to_remove_or_wear(const item_def &item, bool remove,
+ bool quiet = false);
// last updated 12may2000 {dlb}
/* ***********************************************************************