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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-20 12:23:38 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-08-20 12:23:38 +0000
commit5b618acbca35621d699dc4ba3064f2a3228a5131 (patch)
treed5a68990291723d0252b29dd9193bce34929f50b /crawl-ref/source/itemprop.cc
parent7ca7077ed3e60d71c79c22e07fd0d2491b861ca3 (diff)
downloadcrawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.tar.gz
crawl-ref-5b618acbca35621d699dc4ba3064f2a3228a5131.zip
Added throwing nets. These still need work, and thus
are not for 0.3. Obviously. Summary: New item type MI_THROWING_NET. The enchantment of a net describes its state, i.e. whether it's brand-new or almost falling apart (happens at -8). New attribute ATTR_CAUGHT (for monsters ENCH_CAUGHT) that means the victim cannot move and instead struggles against the net until it manages to wriggle out of it (takes a while depending on size) or it is destroyed. Monsters can still use items and spells when trapped. New trap type TRAP_NET that currently is the only source of throwing nets, though Gladiators (and some types of hunters maybe?) should start with a few, and David suggested also allowing the creation of nets for shops. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@2020 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.cc')
-rw-r--r--crawl-ref/source/itemprop.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop.cc b/crawl-ref/source/itemprop.cc
index 9e326a494f..c2fa3e1f9a 100644
--- a/crawl-ref/source/itemprop.cc
+++ b/crawl-ref/source/itemprop.cc
@@ -350,7 +350,8 @@ static missile_def Missile_prop[NUM_MISSILES] =
{ MI_BOLT, "bolt", 9, 5, false },
{ MI_LARGE_ROCK, "large rock", 20, 1000, true },
{ MI_SLING_BULLET, "sling bullet", 6, 4, false },
- { MI_JAVELIN, "javelin", 10, 40, true },
+ { MI_JAVELIN, "javelin", 10, 40, true },
+ { MI_THROWING_NET, "throwing net", 0, 30, true },
};
struct food_def
@@ -1765,6 +1766,8 @@ bool is_throwable( const item_def &wpn, size_type bodysize )
{
if (bodysize < SIZE_MEDIUM && wpn.sub_type == MI_JAVELIN)
return (false);
+ if (bodysize < SIZE_MEDIUM && wpn.sub_type == MI_THROWING_NET)
+ return (false);
return (Missile_prop[ Missile_index[wpn.sub_type] ].throwable);
}