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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-13 20:40:39 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2009-04-13 20:40:39 +0000
commit9fecb788095cc5315ef5f1485e0b736563a21460 (patch)
tree4dd717741b428607d8b91ce4a5dd05044c2e0d2f /crawl-ref/source/itemprop.h
parentcab797009b47f77520b8db9f8b427ba9ea14f63c (diff)
downloadcrawl-ref-9fecb788095cc5315ef5f1485e0b736563a21460.tar.gz
crawl-ref-9fecb788095cc5315ef5f1485e0b736563a21460.zip
* Add stair repelling as a bad Xom effect.
* Experimentally make tension increase the odds for good effects. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@9600 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/itemprop.h')
-rw-r--r--crawl-ref/source/itemprop.h3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/itemprop.h b/crawl-ref/source/itemprop.h
index 63a77f7c41..a4b88ea11b 100644
--- a/crawl-ref/source/itemprop.h
+++ b/crawl-ref/source/itemprop.h
@@ -674,7 +674,8 @@ bool check_armour_shape( const item_def &item, bool quiet );
bool item_is_rechargeable(const item_def &it, bool hide_charged = false,
bool weapons = false);
int wand_charge_value(int type);
-bool is_enchantable_weapon(const item_def &wpn, bool uncurse);
+bool is_enchantable_weapon(const item_def &wpn, bool uncurse,
+ bool first = true);
bool is_enchantable_armour(const item_def &arm, bool uncurse,
bool unknown = false);