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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-22 15:53:37 +0000 |
commit | 2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c (patch) | |
tree | 8f0fc9dad7bcda05c27e23aca77ec987ed21c8c5 /crawl-ref/source/items.cc | |
parent | 9a1e7565ec8802a38a9649744920923fc262dff7 (diff) | |
download | crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.tar.gz crawl-ref-2a73bdc6a3be5efa46dfdf32bb86edfcf5d0bd4c.zip |
Improve player beam tracer for firing through friendlies:
* name the monster you're firing through ("your goblin zombie")
* use maximum possible range
* make it work for spells and abilities, as well
Still todo:
* apply the same logic to firing missiles
* don't prompt for monsters that wouldn't be harmed
(e.g. living allies for Dispel Undead, etc.)
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5177 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/items.cc')
-rw-r--r-- | crawl-ref/source/items.cc | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/crawl-ref/source/items.cc b/crawl-ref/source/items.cc index 7652cff35d..f1f2915a0a 100644 --- a/crawl-ref/source/items.cc +++ b/crawl-ref/source/items.cc @@ -2492,7 +2492,7 @@ bool item_def::launched_by(const item_def &launcher) const int item_def::zap() const { if (base_type != OBJ_WANDS) - return ZAP_DEBUGGING_RAY; + return (ZAP_DEBUGGING_RAY); zap_type result; switch (sub_type) @@ -2503,9 +2503,9 @@ int item_def::zap() const case WAND_RANDOM_EFFECTS: result = static_cast<zap_type>(random2(16)); - if ( one_chance_in(20) ) + if (one_chance_in(20)) result = ZAP_NEGATIVE_ENERGY; - if ( one_chance_in(17) ) + if (one_chance_in(17)) result = ZAP_ENSLAVEMENT; break; @@ -2513,7 +2513,7 @@ int item_def::zap() const result = static_cast<zap_type>(sub_type); break; } - return result; + return (result); } int item_def::index() const |