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author | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 16:29:24 +0100 |
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committer | Robert Vollmert <rvollmert@gmx.net> | 2009-11-08 17:01:14 +0100 |
commit | 6bdaccfb8c194bfa0bb0b6769babc3710d570b45 (patch) | |
tree | dce34efa2202539e5a8ea704cdaa46b17fd1969c /crawl-ref/source/los.cc | |
parent | 19c3c95b8dba465b3efacf8eb96798af69c170fc (diff) | |
download | crawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.tar.gz crawl-ref-6bdaccfb8c194bfa0bb0b6769babc3710d570b45.zip |
Move see_cell_no_trans into player.
Also collect actor/player LOS code in actor-los.cc.
Diffstat (limited to 'crawl-ref/source/los.cc')
-rw-r--r-- | crawl-ref/source/los.cc | 14 |
1 files changed, 1 insertions, 13 deletions
diff --git a/crawl-ref/source/los.cc b/crawl-ref/source/los.cc index c3d06066f5..909ed97922 100644 --- a/crawl-ref/source/los.cc +++ b/crawl-ref/source/los.cc @@ -929,12 +929,7 @@ void losight_permissive(env_show_grid &sh, const coord_def& center) void calc_show_los() { if (!crawl_state.arena && !crawl_state.arena_suspended) - { you.update_los(); - // What would be visible, if all of the translucent walls were - // made opaque. - losight(env.no_trans_show, you.pos(), opc_no_trans); - } } bool see_cell(const env_show_grid &show, @@ -963,15 +958,8 @@ bool observe_cell(const coord_def &p) || you.see_cell(p)); } -// Answers the question: "Would a cell be within character's line of sight, -// even if all translucent/clear walls were made opaque?" -bool see_cell_no_trans(const coord_def &p) -{ - return see_cell(env.no_trans_show, you.pos(), p); -} - // Is the cell visible, but a translucent wall is in the way? bool trans_wall_blocking(const coord_def &p) { - return you.see_cell(p) && !see_cell_no_trans(p); + return (you.see_cell(p) && !you.see_cell_no_trans(p)); } |