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authorJude Brown <bookofjude@users.sourceforge.net>2009-12-26 22:17:45 +1000
committerJude Brown <bookofjude@users.sourceforge.net>2009-12-27 12:19:06 +1000
commit7df95877aa0fb91a3bba710e15b0514cd0eafafb (patch)
tree26e5f741b205d47d5b4d6258a181988b6e725c63 /crawl-ref/source/makeitem.cc
parent8c410379d02b62467016224d62040a3075ec3a99 (diff)
downloadcrawl-ref-7df95877aa0fb91a3bba710e15b0514cd0eafafb.tar.gz
crawl-ref-7df95877aa0fb91a3bba710e15b0514cd0eafafb.zip
Make steel ammo rarer before D:10.
Centaurs with steel ammo seem to do an average of 17 to 20 damage, as opposed to another with flame ammo, which did between 5 and 10 damage per hit. At low levels, this is an instantaneous kill.
Diffstat (limited to 'crawl-ref/source/makeitem.cc')
-rw-r--r--crawl-ref/source/makeitem.cc3
1 files changed, 2 insertions, 1 deletions
diff --git a/crawl-ref/source/makeitem.cc b/crawl-ref/source/makeitem.cc
index 3d8421ade8..ee473f1a04 100644
--- a/crawl-ref/source/makeitem.cc
+++ b/crawl-ref/source/makeitem.cc
@@ -1849,7 +1849,8 @@ static special_missile_type _determine_missile_brand(const item_def& item,
rc = SPMSL_REAPING;
else if (temp_rand < 110)
rc = SPMSL_SILVER;
- else if (temp_rand < 120)
+ // Make steel rarer at lower levels. {due}
+ else if (temp_rand < 120 && (you.your_level > 10 || one_chance_in(3)))
rc = SPMSL_STEEL;
else if (temp_rand < 130)
rc = SPMSL_DISPERSAL;