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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 21:47:10 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2009-01-01 21:47:10 +0000
commit83ca5514f458bd3309aaa0fe42741aebb6dd2cab (patch)
tree4880ec30e2ecc0c8b3c87de65bf9b4a2789579b8 /crawl-ref/source/misc.cc
parentca398a84ec096c87596397c75e4eb923d3410611 (diff)
downloadcrawl-ref-83ca5514f458bd3309aaa0fe42741aebb6dd2cab.tar.gz
crawl-ref-83ca5514f458bd3309aaa0fe42741aebb6dd2cab.zip
Add still more minor cosmetic fixes.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@8088 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc13
1 files changed, 7 insertions, 6 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index f9f415e7c4..8442ad9c2b 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -132,19 +132,20 @@ static void _create_monster_hide(int mons_class)
move_item_to_grid(&o, you.pos());
}
-// Vampire draining corpses currently leaves them a time of 90, while the
-// default time is 200. I'm not sure whether this is for balancing reasons
-// or just an arbitrary difference. (jpeg)
+// Vampire draining corpses currently leaves them a time of 90, while
+// the default time is 200. I'm not sure whether this is for balancing
+// reasons or just an arbitrary difference. (jpeg)
void turn_corpse_into_skeleton(item_def &item, int time)
{
ASSERT(item.base_type == OBJ_CORPSES && item.sub_type == CORPSE_BODY);
- // Some monsters' corpses lack the structure to leave skeletons behind.
+ // Some monsters' corpses lack the structure to leave skeletons
+ // behind.
if (!mons_skeleton(item.plus))
return;
- // While it is possible to distinguish draconian corpses by colour, their
- // skeletons are indistinguishable.
+ // While it is possible to distinguish draconian corpses by colour,
+ // their skeletons are indistinguishable.
if (mons_genus(item.plus) == MONS_DRACONIAN && item.plus != MONS_DRACONIAN)
item.plus = MONS_DRACONIAN;
// The same goes for rat corpses.