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authorDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-23 21:50:33 -0500
committerDavid Lawrence Ramsey <dolorous@users.sourceforge.net>2009-09-23 21:50:33 -0500
commitb0ed14492f4344a3c3247fdc206fad74a2973bfe (patch)
tree6521cddd673638b367a3f5f3677c12fca9686bfc /crawl-ref/source/misc.cc
parentb8e97166ca3207b75e437f852679c8c4b8e75b6c (diff)
downloadcrawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.tar.gz
crawl-ref-b0ed14492f4344a3c3247fdc206fad74a2973bfe.zip
Add spelling fixes.
Diffstat (limited to 'crawl-ref/source/misc.cc')
-rw-r--r--crawl-ref/source/misc.cc12
1 files changed, 6 insertions, 6 deletions
diff --git a/crawl-ref/source/misc.cc b/crawl-ref/source/misc.cc
index eb886c63d5..2bec5b9aff 100644
--- a/crawl-ref/source/misc.cc
+++ b/crawl-ref/source/misc.cc
@@ -188,7 +188,7 @@ void turn_corpse_into_skeleton_and_chunks(item_def &item)
}
}
-// Initialize blood potions with a vector of timers.
+// Initialise blood potions with a vector of timers.
void init_stack_blood_potions(item_def &stack, int age)
{
ASSERT(is_blood_potion(stack));
@@ -917,7 +917,7 @@ void turn_corpse_into_blood_potions(item_def &item)
item.quantity = num_blood_potions_from_corpse(mons_class);
- // Initialize timer depending on corpse age:
+ // Initialise timer depending on corpse age:
// almost rotting: age = 100 --> potion timer = 500 --> will coagulate soon
// freshly killed: age = 200 --> potion timer = 2500 --> fresh !blood
init_stack_blood_potions(item, (item.special - 100) * 20 + 500);
@@ -1164,7 +1164,7 @@ void generate_random_blood_spatter_on_level()
{
int startprob;
- // startprob is used to initialize the chance for neighbours being
+ // startprob is used to initialise the chance for neighbours being
// spattered, which will be decreased by 1 per recursion round.
// We then use one_chance_in(chance) to determine whether to spatter a
// given grid or not. Thus, startprob = 1 means that initially all
@@ -1508,8 +1508,8 @@ static int runes_in_pack(std::vector<int> &runes)
bool check_annotation_exclusion_warning()
{
- // Players might not realize the implications of teleport
- // mutations in the labyrinth.
+ // Players might not realise the implications of teleport mutations
+ // in the labyrinth.
if (grd(you.pos()) == DNGN_ENTER_LABYRINTH
&& player_mutation_level(MUT_TELEPORT))
{
@@ -2798,7 +2798,7 @@ void remove_auto_exclude(const monsters *mon, bool sleepy)
}
// Return all nearby monsters in range (default: LOS) that the player
-// is able to recognize as being monsters (i.e. no unknown mimics or
+// is able to recognise as being monsters (i.e. no unknown mimics or
// submerged creatures.)
//
// want_move (??) Somehow affects what monsters are considered dangerous