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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-26 15:43:29 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-11-26 15:43:29 +0000 |
commit | 13d0f16c1a40183c0561bd1ca6d5ac645788cd30 (patch) | |
tree | ddb54cd5a46f47afb5a4a0428bc040dbaac99805 /crawl-ref/source/misc.h | |
parent | 265597e3aacbd17cb2ea57610209fccadf5e6ee5 (diff) | |
download | crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.tar.gz crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.zip |
Add blood and glass to labyrinths.
In ASCII wizard mode these features are highlighted in the level map
(&{) and can then easily be reached via xm (normal map), but only until the
first shift takes place. Feedback welcome!
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7637 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index 0eb05999b0..a228cebea1 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -42,7 +42,7 @@ void split_potions_into_decay( int obj, int amount, bool need_msg = true ); bool victim_can_bleed(int montype); void bleed_onto_floor(const coord_def& where, int mon, int damage, - bool spatter = false); + bool spatter = false, bool smell_alert = true); void generate_random_blood_spatter_on_level(); // last updated 12may2000 {dlb} |