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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-26 15:43:29 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-11-26 15:43:29 +0000
commit13d0f16c1a40183c0561bd1ca6d5ac645788cd30 (patch)
treeddb54cd5a46f47afb5a4a0428bc040dbaac99805 /crawl-ref/source/misc.h
parent265597e3aacbd17cb2ea57610209fccadf5e6ee5 (diff)
downloadcrawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.tar.gz
crawl-ref-13d0f16c1a40183c0561bd1ca6d5ac645788cd30.zip
Add blood and glass to labyrinths.
In ASCII wizard mode these features are highlighted in the level map (&{) and can then easily be reached via xm (normal map), but only until the first shift takes place. Feedback welcome! git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@7637 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 0eb05999b0..a228cebea1 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -42,7 +42,7 @@ void split_potions_into_decay( int obj, int amount, bool need_msg = true );
bool victim_can_bleed(int montype);
void bleed_onto_floor(const coord_def& where, int mon, int damage,
- bool spatter = false);
+ bool spatter = false, bool smell_alert = true);
void generate_random_blood_spatter_on_level();
// last updated 12may2000 {dlb}