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authorAdam Borowski <kilobyte@angband.pl>2009-12-29 13:38:36 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-12-29 14:23:50 +0100
commit3f8334b021c123a371f0dfe8062c3a84eebba673 (patch)
tree7053abb388e3464328b75792d267513bc3c9ab0b /crawl-ref/source/misc.h
parent8657d1a1b6f40b7da7e970ca6e0082d04f0d1802 (diff)
downloadcrawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.tar.gz
crawl-ref-3f8334b021c123a371f0dfe8062c3a84eebba673.zip
Make clarity allow intentional berserk.
Unknown potions of rage override it as well. This is a debatable thing, but since other sources of involuntary berserk are caused by "being angry", it makes sense a drug is not affected by merely being calm.
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r--crawl-ref/source/misc.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h
index 3c5cee6cbf..9f75955885 100644
--- a/crawl-ref/source/misc.h
+++ b/crawl-ref/source/misc.h
@@ -13,7 +13,7 @@ struct bolt;
struct dist;
struct activity_interrupt_data;
-bool go_berserk(bool intentional, bool no_clarity = false);
+bool go_berserk(bool intentional);
void search_around(bool only_adjacent = false);
void down_stairs(int old_level,
dungeon_feature_type force_stair = DNGN_UNSEEN,