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author | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-11-24 08:48:05 +0000 |
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committer | dshaligram <dshaligram@c06c8d41-db1a-0410-9941-cceddc491573> | 2006-11-24 08:48:05 +0000 |
commit | 6fdba2e9e01c86505290097b028f7197dc52d004 (patch) | |
tree | d4c14223f7e3cd05f9d19545ede9a9efecb5fca5 /crawl-ref/source/misc.h | |
parent | 179a048026b0dfea4fd95a2b71673e6a0694481c (diff) | |
download | crawl-ref-6fdba2e9e01c86505290097b028f7197dc52d004.tar.gz crawl-ref-6fdba2e9e01c86505290097b028f7197dc52d004.zip |
[1601595] Lava smokes, swamp shallow water tends to mist.
Cold spells fired over water trail freezing cloud.
Smoke/steam spreads out a bit as it dissipates. I can't seem to make this look
as pretty as I imagined it. :-(
MAX_CLOUDS is still on 100. We may want to increase this.
Monster pale draconians are pegged back to speed 10 (was 12).
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@486 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/misc.h')
-rw-r--r-- | crawl-ref/source/misc.h | 13 |
1 files changed, 6 insertions, 7 deletions
diff --git a/crawl-ref/source/misc.h b/crawl-ref/source/misc.h index a11d043940..9f6252fd70 100644 --- a/crawl-ref/source/misc.h +++ b/crawl-ref/source/misc.h @@ -36,13 +36,6 @@ void search_around(void); /* *********************************************************************** * called from: acr * *********************************************************************** */ -void manage_clouds(void); - - -// last updated 12may2000 {dlb} -/* *********************************************************************** - * called from: acr - * *********************************************************************** */ void disarm_trap(struct dist &disa); @@ -139,6 +132,7 @@ bool grid_is_wall(int grid); bool grid_is_opaque(int grid); bool grid_is_solid(int grid); bool grid_is_water(int grid); +bool grid_is_watery( int grid ); god_type grid_altar_god( unsigned char grid ); bool grid_is_branch_stairs( unsigned char grid ); int grid_secret_door_appearance( int gx, int gy ); @@ -150,6 +144,11 @@ void curare_hits_player(int agent, int degree); bool i_feel_safe(); +void setup_environment_effects(); + +// Lava smokes, swamp water mists. +void run_environment_effects(); + ////////////////////////////////////////////////////////////////////// // Places and names // |