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authorCharles Otto <ottochar@gmail.com>2009-11-12 20:30:12 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-12 20:30:12 -0500
commit8075717d132ff61257a8836ce7854f71f1eb05f8 (patch)
tree115643864aa9b4c5c8ace4cdd3864d9f31a80997 /crawl-ref/source/mon-abil.h
parent4cf89bf43fe0847385567b94f0a61a16003561fb (diff)
downloadcrawl-ref-8075717d132ff61257a8836ce7854f71f1eb05f8.tar.gz
crawl-ref-8075717d132ff61257a8836ce7854f71f1eb05f8.zip
Change ballistomycete spore mechanics again
New status: if a ballistomycete or giant spore dies any ballistos on the level get +1 to a counter. Ballistos with a count higher than zero get spore production on a short (~150 turn) timer. When a spore is spawned (by a ballisto) the count of all ballistos on the level is decreased by 1.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index 7addf706ec..810ccd43f4 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -17,5 +17,7 @@ bool ugly_thing_mutate(monsters *ugly, bool proximity = false);
bool slime_split_merge(monsters *thing);
void ballisto_on_move(monsters * monster, const coord_def & pos);
+void activate_ballistomycetes( monsters * monster);
+void deactivate_ballistos();
#endif