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authorCharles Otto <ottochar@gmail.com>2009-11-13 19:44:57 -0500
committerCharles Otto <ottochar@gmail.com>2009-11-13 19:47:28 -0500
commitdfc417fb139ee880cccfcbca5c8c7ec94913da63 (patch)
tree3c8134ffa1f07c5135a6069c0e58821a26c8ec06 /crawl-ref/source/mon-abil.h
parent693fc6950536238c4ce6155b67da539f0649e066 (diff)
downloadcrawl-ref-dfc417fb139ee880cccfcbca5c8c7ec94913da63.tar.gz
crawl-ref-dfc417fb139ee880cccfcbca5c8c7ec94913da63.zip
Change ballistomycete spawn mechanics (again)
When a spore pops or a ballistomycete is killed randomly select a single ballisto to activate instead of activating the entire level's worth. Along with this, only deactivate the ballisto that produced a spore instead of deactivating the entire level. Rationale: since inactive ballistos don't interrupt travel anymore it's nicer from an interface perspective to keep most of the ballistos on the level inactive.
Diffstat (limited to 'crawl-ref/source/mon-abil.h')
-rw-r--r--crawl-ref/source/mon-abil.h1
1 files changed, 0 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-abil.h b/crawl-ref/source/mon-abil.h
index efced91fa4..47aee1641a 100644
--- a/crawl-ref/source/mon-abil.h
+++ b/crawl-ref/source/mon-abil.h
@@ -18,6 +18,5 @@ bool slime_split_merge(monsters *thing);
void ballisto_on_move(monsters * monster, const coord_def & pos);
void activate_ballistomycetes( monsters * monster, const coord_def & origin);
-void deactivate_ballistos();
#endif