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authorVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-10 16:48:44 +0300
committerVsevolod Kozlov <zaba@thorium.homeunix.org>2009-11-10 16:48:44 +0300
commit54ccf63c382d3e27c7165ee57a721929dc45f77c (patch)
tree50084e3a093d19b7826ea54834d4d3a5db2e3153 /crawl-ref/source/mon-act.cc
parent672df2f6a49ff8683255e5bad316674d16285f0c (diff)
downloadcrawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.tar.gz
crawl-ref-54ccf63c382d3e27c7165ee57a721929dc45f77c.zip
Make actor::heal return bool; move heal_monster to monsters::heal.
monsters::heal and heal_monster used to have slightly different logic for increasing maximum HP. Now the heal_monster logic is used everywhere. player::heal always returns true at the moment, but since its return value is never checked, that does not affect anything.
Diffstat (limited to 'crawl-ref/source/mon-act.cc')
-rw-r--r--crawl-ref/source/mon-act.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/mon-act.cc b/crawl-ref/source/mon-act.cc
index db634705b4..4e347b9fe8 100644
--- a/crawl-ref/source/mon-act.cc
+++ b/crawl-ref/source/mon-act.cc
@@ -105,7 +105,7 @@ static void _monster_regenerate(monsters *monster)
|| _mons_natural_regen_roll(monster))
{
- heal_monster(monster, 1, false);
+ monster->heal(1);
}
}