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authorStefan O'Rear <stefanor@cox.net>2009-11-04 23:28:20 -0800
committerStefan O'Rear <stefanor@cox.net>2009-11-04 23:29:00 -0800
commit1b5fee7b01fd027a5873f692139a19abea8e6946 (patch)
treea7269e56dcd9a65738ddc550a5db781d01c8d0bd /crawl-ref/source/monplace.cc
parent22dcda95ae7c2bed364484fa130e78da9d96275d (diff)
downloadcrawl-ref-1b5fee7b01fd027a5873f692139a19abea8e6946.tar.gz
crawl-ref-1b5fee7b01fd027a5873f692139a19abea8e6946.zip
Rebalance dancing weapon stats
They now depend a great deal on the weapon and your skill; see the comments for details.
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r--crawl-ref/source/monplace.cc5
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc
index b703147753..3a08420791 100644
--- a/crawl-ref/source/monplace.cc
+++ b/crawl-ref/source/monplace.cc
@@ -1290,7 +1290,10 @@ static int _place_monster_aux(const mgen_data &mg,
// at attack types, which are in the ghost structure we're
// building.
ASSERT( mons.mslot_item(MSLOT_WEAPON) );
- ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 100);
+ // Dancing weapons are placed at pretty high power. Remember, the
+ // player is fighting them one-on-one, while he will often summon
+ // several.
+ ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 180);
mons.set_ghost(ghost);
mons.dancing_weapon_init();
}