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author | Stefan O'Rear <stefanor@cox.net> | 2009-11-04 23:28:20 -0800 |
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committer | Stefan O'Rear <stefanor@cox.net> | 2009-11-04 23:29:00 -0800 |
commit | 1b5fee7b01fd027a5873f692139a19abea8e6946 (patch) | |
tree | a7269e56dcd9a65738ddc550a5db781d01c8d0bd /crawl-ref/source/monplace.cc | |
parent | 22dcda95ae7c2bed364484fa130e78da9d96275d (diff) | |
download | crawl-ref-1b5fee7b01fd027a5873f692139a19abea8e6946.tar.gz crawl-ref-1b5fee7b01fd027a5873f692139a19abea8e6946.zip |
Rebalance dancing weapon stats
They now depend a great deal on the weapon and your skill; see the
comments for details.
Diffstat (limited to 'crawl-ref/source/monplace.cc')
-rw-r--r-- | crawl-ref/source/monplace.cc | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/crawl-ref/source/monplace.cc b/crawl-ref/source/monplace.cc index b703147753..3a08420791 100644 --- a/crawl-ref/source/monplace.cc +++ b/crawl-ref/source/monplace.cc @@ -1290,7 +1290,10 @@ static int _place_monster_aux(const mgen_data &mg, // at attack types, which are in the ghost structure we're // building. ASSERT( mons.mslot_item(MSLOT_WEAPON) ); - ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 100); + // Dancing weapons are placed at pretty high power. Remember, the + // player is fighting them one-on-one, while he will often summon + // several. + ghost.init_dancing_weapon(*(mons.mslot_item(MSLOT_WEAPON)), 180); mons.set_ghost(ghost); mons.dancing_weapon_init(); } |