summaryrefslogtreecommitdiffstats
path: root/crawl-ref/source/monspeak.cc
diff options
context:
space:
mode:
authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 12:27:44 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-06-01 12:27:44 +0000
commit033b2f5904e3a87e5ce2605b2779be860bf46682 (patch)
tree538907b1b7b6475845ec008d953c188047851ad8 /crawl-ref/source/monspeak.cc
parentcd46d3d8df2dfddda422fa80cfc47240de365b13 (diff)
downloadcrawl-ref-033b2f5904e3a87e5ce2605b2779be860bf46682.tar.gz
crawl-ref-033b2f5904e3a87e5ce2605b2779be860bf46682.zip
Fix 1937489: Remove map markers overwritten by lakes or rivers, as was
already done for vaults. Modify monster speech to make the beast only use some selected shouts (i.e. not "You hear an irritating whine") and NEVER do the demon taunts since it cannot speak. Demon lords can use almost the whole array of speaking verbs except for "buzz" and "whine". git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5400 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monspeak.cc')
-rw-r--r--crawl-ref/source/monspeak.cc2
1 files changed, 1 insertions, 1 deletions
diff --git a/crawl-ref/source/monspeak.cc b/crawl-ref/source/monspeak.cc
index 42b5ece123..dde4db4341 100644
--- a/crawl-ref/source/monspeak.cc
+++ b/crawl-ref/source/monspeak.cc
@@ -204,7 +204,7 @@ static std::string _player_ghost_speak_str(const monsters *monster,
return msg;
}
-// returns true if something is said
+// Returns true if something is said.
bool mons_speaks(const monsters *monster)
{
// Invisible monster tries to remain unnoticed. Unless they're