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authorAdam Borowski <kilobyte@angband.pl>2009-11-23 14:15:41 +0100
committerAdam Borowski <kilobyte@angband.pl>2009-11-23 15:04:33 +0100
commit3bea6e2e7aadb7df468b8a00c3a8fb42dde3dfb5 (patch)
treebeb4d7dcd257ffb407f21e9a713bc74b2ec93c97 /crawl-ref/source/monster.h
parent2d3e3d3d42a7d5efcceaad43b06abe2e026d3346 (diff)
downloadcrawl-ref-3bea6e2e7aadb7df468b8a00c3a8fb42dde3dfb5.tar.gz
crawl-ref-3bea6e2e7aadb7df468b8a00c3a8fb42dde3dfb5.zip
Move _polyd_can_speak() to monsters::can_speak() so others can use it.
Diffstat (limited to 'crawl-ref/source/monster.h')
-rw-r--r--crawl-ref/source/monster.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/crawl-ref/source/monster.h b/crawl-ref/source/monster.h
index 84a291cef8..c5c95f0550 100644
--- a/crawl-ref/source/monster.h
+++ b/crawl-ref/source/monster.h
@@ -364,6 +364,7 @@ public:
bool has_damage_type(int dam_type);
bool can_throw_large_rocks() const;
+ bool can_speak();
int armour_class() const;
int melee_evasion(const actor *attacker, ev_ignore_type evit) const;