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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-30 13:53:30 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2007-12-30 13:53:30 +0000
commit0a390f673d1e6a76efc2eef6c23438692bb5270e (patch)
treead38482fe7e379b1fdf03a3fcb3671a2aed10b6b /crawl-ref/source/monstuff.cc
parente07b2622e22fa66566f3e18427e2bb2f9012682e (diff)
downloadcrawl-ref-0a390f673d1e6a76efc2eef6c23438692bb5270e.tar.gz
crawl-ref-0a390f673d1e6a76efc2eef6c23438692bb5270e.zip
Apply dolorous' patch to fix incorrect handling of nets monsters
leave behind when blinking or teleporting. (Thanks.) git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3158 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc11
1 files changed, 4 insertions, 7 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 3c3fcb49b3..7088423fde 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -478,11 +478,8 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
return;
if (mons_is_caught(monster))
- {
- int net = get_trapping_net(monster->x,monster->y);
- if (net != NON_ITEM)
- remove_item_stationary(mitm[net]);
- }
+ mons_clear_trapping_net(monster);
+
// update list of monsters beholding player
update_beholders(monster, true);
@@ -1346,8 +1343,8 @@ bool monster_blink(monsters *monster)
false, false))
return (false);
- if (monster->has_ench(ENCH_HELD))
- monster->del_ench(ENCH_HELD, true);
+ if (mons_is_caught(monster))
+ mons_clear_trapping_net(monster);
mgrd[monster->x][monster->y] = NON_MONSTER;