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* Rename monspeak/monplace/monstuff to mon-speak/place/stuff.Jude Brown2009-11-121-3989/+0
* Convert another 45 monster loops to monster_iterator.Robert Vollmert2009-11-111-89/+75
* Corpse names for unusally named monstersMatthew Cline2009-11-101-0/+5
* Tweak Dowan/Duvessa death effects + invisibility (jpeg).Jude Brown2009-11-111-9/+14
* Replace monsters::is_magic_user() withDavid Lawrence Ramsey2009-11-101-1/+1
* Replace mons_is_magic_user() with monsters::is_magic_user().David Lawrence Ramsey2009-11-101-1/+1
* Make actor::heal return bool; move heal_monster to monsters::heal.Vsevolod Kozlov2009-11-101-38/+1
* Remove a few obsolete includes.Robert Vollmert2009-11-101-1/+0
* Dowan and Duvessa "death" effects: berserk and fear.Jude Brown2009-11-101-0/+56
* Split shouting and stealth code from view.cc.Robert Vollmert2009-11-101-0/+1
* Make disintegration splatter not end up behind actors.Robert Vollmert2009-11-101-2/+3
* Fix missing include (Napkin).Jude Brown2009-11-101-0/+1
* Remove option draw_it from viewwindow.Robert Vollmert2009-11-091-3/+3
* Add an is_holy() function to the actor interface.David Lawrence Ramsey2009-11-091-5/+5
* Replace mons_is_pacified with monsters::pacified.Vsevolod Kozlov2009-11-091-2/+2
* Replace mons_wont_attack with monsters::wont_attack.Vsevolod Kozlov2009-11-091-4/+4
* Finally move unique monster placement to Lua.Jude Brown2009-11-091-0/+2
* monstuff.cc: Hog reversion attitude changeMatthew Cline2009-11-081-2/+12
* Rename FeawnCharles Otto2009-11-081-4/+4
* After some thought, don't allow Prince Ribbit to be polymorphed into aDavid Lawrence Ramsey2009-11-081-1/+4
* Get rid of a few uses of mon_see_cell.Robert Vollmert2009-11-081-1/+1
* Split map knowledge and FPROPs.Robert Vollmert2009-11-081-1/+2
* Merge from chaotic_experiment branch:Eino Keskitalo2009-11-071-4/+4
* New unique: Pikel, the big kobold slaver.Jude Brown2009-11-081-0/+29
* Remove mons_is_holy(), as it's redundant.David Lawrence Ramsey2009-11-071-10/+11
* monstuff.cc: Death-by-explosion messageMatthew Cline2009-11-071-12/+18
* Bug 2891630: hogs awlays revert to humansMatthew Cline2009-11-071-7/+44
* Remove player.h dependency from coordit.h.Robert Vollmert2009-11-081-1/+1
* Replace mons_is_summoned with monsters::is_summoned.Vsevolod Kozlov2009-11-071-6/+5
* Rename purple smoke to clouds of translocational energyStefan O'Rear2009-11-061-2/+2
* Replace global see_cell by observe_cell and disambiguate old uses.Robert Vollmert2009-11-061-4/+4
* Move checks for the berserk state into actor::berserk().David Lawrence Ramsey2009-11-061-1/+1
* Move mons_is_friendly to monsters::friendly.Vsevolod Kozlov2009-11-061-11/+11
* Add actor::set_position.Robert Vollmert2009-11-061-2/+2
* Remove mons_friendly_real and mons_wont_attack_real.Vsevolod Kozlov2009-11-061-1/+1
* Collect attitude changing code.Robert Vollmert2009-11-061-0/+1
* Rename is_valid_item to item_def::is_valid.Vsevolod Kozlov2009-11-061-4/+4
* Since all unholy monsters are considered evil, removeDavid Lawrence Ramsey2009-11-051-3/+3
* Unify mesmerisation code.Robert Vollmert2009-11-051-3/+2
* Create an is_evil() function in the actor interface.David Lawrence Ramsey2009-11-051-2/+2
* Replace mons_is_caught with monsters::caught.Vsevolod Kozlov2009-11-051-3/+3
* Make many checks for monster (non)existence on squares use monster_at().David Lawrence Ramsey2009-11-051-2/+2
* Split up view.cc.Robert Vollmert2009-11-041-0/+2
* Allow vaults to override monster spells with spells:<xyz>Darshan Shaligram2009-11-041-6/+5
* Less blood from rotten corpses (due)Stefan O'Rear2009-11-041-1/+6
* Disintegration can be very messy.Stefan O'Rear2009-11-041-4/+90
* Split game_options from externs.h into options.h.Robert Vollmert2009-11-041-0/+1
* Factor a visitor object out of apply_to_levelStefan O'Rear2009-11-021-2/+2
* Move random_near_space into new teleport.cc.Robert Vollmert2009-11-021-113/+0
* Quick fix for arena dispersal assertions.Robert Vollmert2009-11-021-2/+5