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authordolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-13 14:07:56 +0000
committerdolorous <dolorous@c06c8d41-db1a-0410-9941-cceddc491573>2008-03-13 14:07:56 +0000
commit2a9689ff31d9b420120db477c7121e6d3fa114f3 (patch)
tree82dbbeaf538857dedeee03d2e871f572f1cf5c45 /crawl-ref/source/monstuff.cc
parent0cac1ce29227a7352540e9b3479db5b3fc8f55d6 (diff)
downloadcrawl-ref-2a9689ff31d9b420120db477c7121e6d3fa114f3.tar.gz
crawl-ref-2a9689ff31d9b420120db477c7121e6d3fa114f3.zip
Clean up holiness handling, as well as a few other miscellaneous things.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@3621 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc39
1 files changed, 17 insertions, 22 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index c030aa2b15..8a4ffc4942 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -470,7 +470,7 @@ static bool monster_avoided_death(monsters *monster, killer_type killer, int i)
monster->hit_dice,
you.experience_level);
#endif
- if (random2(you.piety) > 30
+ if (random2(you.piety) > piety_breakpoint(0)
&& random2(you.experience_level) >= random2(monster->hit_dice)
// bias beaten-up-conversion towards the stronger orcs.
&& random2(monster->hit_dice) > 2)
@@ -482,13 +482,6 @@ static bool monster_avoided_death(monsters *monster, killer_type killer, int i)
return (false);
}
-bool is_mons_evil_demonic_or_undead(monsters *mons)
-{
- return (mons_holiness(mons) == MH_UNDEAD
- || mons_holiness(mons) == MH_DEMONIC
- || mons_is_evil(mons));
-}
-
static bool is_mons_mutator_or_rotter(monsters *mons)
{
if (mons->has_ench(ENCH_GLOWING_SHAPESHIFTER, ENCH_SHAPESHIFTER))
@@ -710,7 +703,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
|| (!created_friendly && gives_xp
&& (you.religion == GOD_MAKHLEB
|| you.religion == GOD_SHINING_ONE
- && is_mons_evil_demonic_or_undead(monster))
+ && mons_is_evil_or_unholy(monster))
&& (!player_under_penance() &&
random2(you.piety) >= piety_breakpoint(0))))
{
@@ -725,7 +718,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
if (!created_friendly && gives_xp
&& (you.religion == GOD_MAKHLEB || you.religion == GOD_VEHUMET
|| you.religion == GOD_SHINING_ONE
- && is_mons_evil_demonic_or_undead(monster))
+ && mons_is_evil_or_unholy(monster))
&& (!player_under_penance()
&& random2(you.piety) >= piety_breakpoint(0)))
{
@@ -807,15 +800,15 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
if (mons_class_flag( monster->type, M_EVIL ))
{
- notice |=
- did_god_conduct(
+ notice |=
+ did_god_conduct(
DID_NATURAL_EVIL_KILLED_BY_SERVANT,
monster->hit_dice );
}
}
else if (targ_holy == MH_DEMONIC)
{
- notice |= did_god_conduct( DID_DEMON_KILLED_BY_SERVANT,
+ notice |= did_god_conduct( DID_DEMON_KILLED_BY_SERVANT,
monster->hit_dice );
}
else if (targ_holy == MH_UNDEAD)
@@ -828,17 +821,18 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
// Angel kills are always noticed.
if (targ_holy == MH_HOLY)
{
- notice |= did_god_conduct( DID_ANGEL_KILLED_BY_SERVANT,
+ notice |= did_god_conduct( DID_ANGEL_KILLED_BY_SERVANT,
monster->hit_dice );
}
- if (you.religion == GOD_VEHUMET
+ if (you.religion == GOD_VEHUMET
&& notice
- && (!player_under_penance() && random2(you.piety) >= 30))
+ && (!player_under_penance()
+ && random2(you.piety) >= piety_breakpoint(0)))
{
- /* Vehumet - only for non-undead servants (coding
- convenience, no real reason except that Vehumet
- prefers demons) */
+ // Vehumet - only for non-undead servants (coding
+ // convenience, no real reason except that Vehumet
+ // prefers demons)
if (you.magic_points < you.max_magic_points)
{
mpr("You feel your power returning.");
@@ -847,8 +841,9 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent)
}
if (you.religion == GOD_SHINING_ONE
- && is_mons_evil_demonic_or_undead(monster)
- && (!player_under_penance() && random2(you.piety) >= 30)
+ && mons_is_evil_or_unholy(monster)
+ && (!player_under_penance()
+ && random2(you.piety) >= piety_breakpoint(0))
&& i != ANON_FRIENDLY_MONSTER
&& i >= 0 && i < MAX_MONSTERS)
{
@@ -5150,7 +5145,7 @@ static bool is_native_in_branch(const monsters *monster,
// randomize potential damage
static int estimated_trap_damage(trap_type trap)
{
- switch (trap)
+ switch (trap)
{
case TRAP_BLADE:
return (10 + random2(30));