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authorj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 17:40:43 +0000
committerj-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573>2008-05-26 17:40:43 +0000
commit417903c52d17d0366f4dc2cfba89424b3455dbf2 (patch)
treeb5786f30a57dbb30acd8563bdf11edbeb1a86b73 /crawl-ref/source/monstuff.cc
parent16287466f10a261173b68b61cec77f6472039879 (diff)
downloadcrawl-ref-417903c52d17d0366f4dc2cfba89424b3455dbf2.tar.gz
crawl-ref-417903c52d17d0366f4dc2cfba89424b3455dbf2.zip
Modify skill titles
* Replace the "Foo" in Foo Blade, Foo Porcupine, Foo Catapult, Foo Arbalest, Foo Ballista, and Foo Barricade with the capitalized genus (Elf, Orc, Draconian, ...) * Merry Foo, Foo of Death, Placeless Foo and Shapeless Foo still use the species name, though that's debatable, of course. * Marksfoo uses the lowercase genus name, in particular "ogre" for Ogre and Ogre-Mage, both. * Add "Plane Glider" as "Plane Foo" variant for Kenku. Clean up the skill title array a bit. git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5262 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r--crawl-ref/source/monstuff.cc9
1 files changed, 5 insertions, 4 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc
index 7f586238b1..887ffe8987 100644
--- a/crawl-ref/source/monstuff.cc
+++ b/crawl-ref/source/monstuff.cc
@@ -321,6 +321,7 @@ static void _place_monster_corpse(const monsters *monster)
else if (monster->has_ench(ENCH_GLOWING_SHAPESHIFTER))
corpse_class = MONS_GLOWING_SHAPESHIFTER;
+ // Doesn't leave a corpse.
if (mons_weight(corpse_class) == 0 || coinflip())
return;
@@ -348,13 +349,13 @@ static void _place_monster_corpse(const monsters *monster)
return;
}
- // Don't care if 'o' is changed, and it shouldn't be (corpses don't stack)
+ // Don't care if 'o' is changed, and it shouldn't be (corpses don't stack).
move_item_to_grid( &o, monster->x, monster->y );
if (see_grid(monster->x, monster->y))
{
- tutorial_dissection_reminder(
- mons_corpse_effect(monster->type) != CE_POISONOUS
- || player_res_poison() > 0 );
+ const bool poison = (mons_corpse_effect(monster->type) == CE_POISONOUS
+ && player_res_poison() <= 0);
+ tutorial_dissection_reminder(!poison);
}
} // end place_monster_corpse()