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author | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-25 12:40:22 +0000 |
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committer | j-p-e-g <j-p-e-g@c06c8d41-db1a-0410-9941-cceddc491573> | 2008-05-25 12:40:22 +0000 |
commit | 440734626b1e63e9e97a8f1b3d4b08d72a3b7b18 (patch) | |
tree | 8528753c935ba90b1e183bb8584a289c880e748c /crawl-ref/source/monstuff.cc | |
parent | fd7dc681f01391fac151867b2d9152d7795c6e76 (diff) | |
download | crawl-ref-440734626b1e63e9e97a8f1b3d4b08d72a3b7b18.tar.gz crawl-ref-440734626b1e63e9e97a8f1b3d4b08d72a3b7b18.zip |
Allow Troggies to autopickup manuals, and change the message when
gaining the "Book Burn" ability (only when you first join Trog) to
explicitly refer to spellbooks.
I like the alliteration in the ability name, so kept that as is.
git-svn-id: https://crawl-ref.svn.sourceforge.net/svnroot/crawl-ref/trunk@5232 c06c8d41-db1a-0410-9941-cceddc491573
Diffstat (limited to 'crawl-ref/source/monstuff.cc')
-rw-r--r-- | crawl-ref/source/monstuff.cc | 11 |
1 files changed, 6 insertions, 5 deletions
diff --git a/crawl-ref/source/monstuff.cc b/crawl-ref/source/monstuff.cc index 2dd9f49472..14092f9840 100644 --- a/crawl-ref/source/monstuff.cc +++ b/crawl-ref/source/monstuff.cc @@ -898,8 +898,8 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) // killing triggers tutorial lesson _tutorial_inspect_kill(); - // prevent summoned creatures from being good kills - if (bad_kill || (!created_friendly && gives_xp)) + // Prevent summoned creatures from being good kills. + if (bad_kill || !created_friendly && gives_xp) { if (mons_holiness(monster) == MH_NATURAL) { @@ -932,7 +932,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) monster->hit_dice, true, monster); } - // jmf: Trog hates wizards + // jmf: Trog hates wizards. if (mons_is_magic_user(monster)) { did_god_conduct(DID_KILL_WIZARD, @@ -972,7 +972,8 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) } if (!created_friendly && gives_xp - && (you.religion == GOD_MAKHLEB || you.religion == GOD_VEHUMET + && (you.religion == GOD_MAKHLEB + || you.religion == GOD_VEHUMET || you.religion == GOD_SHINING_ONE && mons_is_evil_or_unholy(monster)) && !player_under_penance() @@ -1057,7 +1058,7 @@ void monster_die(monsters *monster, killer_type killer, int i, bool silent) else if (you.religion == GOD_VEHUMET || you.religion == GOD_MAKHLEB || you.religion == GOD_SHINING_ONE - || (!anon && testbits(menv[i].flags, MF_GOD_GIFT))) + || !anon && testbits(menv[i].flags, MF_GOD_GIFT)) { // Yes, we are splitting undead pets from the others // as a way to focus Necromancy vs Summoning (ignoring |